


But at the same time, I have to say that I find Crysis 3's under-performance to be a liiiittle bit of a bummer. And I don't doubt that in three or four years, people will buy this game on sale just so that they can run it maxed-out on their new 8GB GPUs or whatever, just like I did with Crysis in 2010.
#3 CRYSIS 3 IMAGE PC#
I like the idea of a future-ready PC game. And it's worth reiterating that even on low settings, Crysis 3 looks very nice. Responsiveness is key for me I'd rather play an ugly game at a steady 60FPS than a pretty one at 30. I'm still playing with textures on "medium" and all my settings on "low." Then again, you may not care about framerate as much as I do.
#3 CRYSIS 3 IMAGE DRIVERS#
That said, this stuff is very difficult to get nailed down-I installed Nvidia's newest drivers today, and didn't really see a noticeable improvement, despite the fact that they're optimized specifically for Crysis 3. Almost no one seems to be able to get the game to run at maximum settings without taking a significant framerate hit. I've been following this NeoGAF thread with interest, as players there have been trying all manner of high-end cards and are reporting similar performance dips. The aliens have been scattered to the wind, and Cell Corporation has gone full-on Lex Luthor-they're trying to take over the world. (It's lovely-looking.) There's wildlife and foliage everywhere.

In the wake of the events of Crysis 2, New York has become a Cell-controlled, bio-domed jungle, loaded with wrecked, overgrown buildings.

Prophet's old buddy Psycho, who was one of his squadmates in the first game (and was the star of the Warhead spin-off) turns up, older and fatter and conspicuously nanosuit-less, and wakes Prophet up. (I know, right?) The story goes like this: it's twenty-some years after the events of Crysis 2, and Prophet has been frozen in stasis this whole time, kept under lock and key by a megalomaniacal megacorporation called Cell. Through some plot contrivances that don't really merit a detailed explanation, you are a guy named "Prophet," who is the same guy that everyone thought you were for the bulk of Crysis 2, when you were actually a guy named "Alcatraz," though at the very end of that game you actually somehow became Prophet anyway. You are a guy named "Prophet," who is the same guy that everyone thought you were for the bulk of Crysis 2, when you were actually a guy named "Alcatraz," though at the very end of that game you actually became Prophet anyway. It's in these scenarios that the games, particularly Crysis 2, start to feel something like the "thinking man's brainless shooter." You'll creep and strike, creep and strike, hiding, cloaking, attacking, hiding and recharging, before pouncing again. Past Crysis games have always been at their best when players are set loose in moderately open outdoor or semi-outdoor areas, pitted against a bunch of enemies. This has traditionally been a good amount of fun, because of one crucial balancing feature of the nanosuit-it runs out of energy rather quickly, and you can't stay invisible or bullet-proof for too long before you'll have to pause and recharge. Sometimes you hunt human dudes, and sometimes you hunt alien dudes. The games, then, are entirely about using your suit's powers to stalk and kill dudes.
